This could be just the place to set up operations to strike back against the evil of Lowerniel Vergidiyad Drakan and his Vampyric overlordship in Morytania. Read it – it mentions Queen Efaritay and her hallowed children. Morytania achievements: 1. On death, all unprotected items will be moved to a grave outside the instance. Once in Mort'ton, head south and over the bridge. Then, ask Cornelius what to do, and in the same conversation, ask him: Do you fancy the job?. Go to a furnace, and use a silver bar, mithril bar, and cut sapphire to make a Silvthrill rod and enchant it using Lvl-1 Enchant. On the long route, you need to fight four level 50 Vampyre Juvinates while on the short route, you'll be attacked by two level 75 ones. The town general store is now up for business. Completion of In Aid of the Myreque is required for the following: 1. Some steel armour (steel med helm, chainbody and platelegs) would also be highly recommended. Any items left on the ground will be lost. If you chose to bring runes, cast any attack spell on the first vampyre and kill it. However, prayer and food may be necessary as this could take some time and you will not be able to inflict damage without a silver weapon. 5 buckets are optimal in order to minimise the number of trips to and from the pub's basement, but you can use one bucket if inventory space is a priority. You must now choose between two routes – a long and short one – through the Mort Myre swamp. If this happens, leave the general store and try again. We Can't Find Reverse, https://runescape.wiki/w/In_Aid_of_the_Myreque?oldid=35331012, Pages using DynamicPageList parser function. Use some soft clay on the top of the tomb to get a rod mould. If you have completed Shades of Mort'ton, you can go to Mort'ton shop and buy a few planks. If you have at least 50 Agility, you could use the fairy ring BIP, which bypasses the swamp and avoids nearly all of the ghasts. Talk to Cornelius near the bank to the south. There is a chest just outside the gate – examining it yields the message that it was once stocked with food. They tell you that the inn basement could be operable if you cleared out the rubble. If you brought a big fishing net, there are some big net spots south of the Burgh de Rott bank that can be used to obtain the mackerel. Legacy of Seergaze. If you forgot to bring a bucket, there is a bucket spawn near the well south of the front gate. Optionally, return to Veliaf and tell him about the tomb and how the rod is fused to the coffin; he will desperately let out that it might not be your destiny to obtain the rod, but drops a hint that you may be able to create a mould from the fused rod. He tells you that you need to repair the roof and the broken wall of the shop. Go to the general store, and talk to Gadderanks and then Wiskit. This fight takes place in an instanced area. When you have at least one bucket, climb down the ladder. If Ivan's health becomes too low (or after he runs out of food), he will teleport out. In Aid of the Myreque. Once you've made the mould, go to a furnace (the only ones in Morytania are in Burgh de Rott and Port Phasmatys) and click the silver bar in the casting metals to make a silvthril rod, as described by the various clues you have found. Once all piles are cleared, your attention will be directed to a plaque on the north wall. In Aid of the Myreque: Burgh de Rott, Paterdomus 3. And, not moving from the battle's spawn point to take hits instead of Ivan. Use the Canifis bank or the now-accessible Burgh de Rott bank to stock up for the upcoming fights if you are not prepared already. The Skeleton hellhound is level 97 and shouldn't be too difficult to kill. Go to the general store and speak with Gadderanks who has set up shop in the store, and is about to have Wiskit tithed. For building the pub, general store and bank: For building the furnace (these items can be kept in bank): For making the rod of Ivandis (these items can be kept in bank): To begin, go behind the pub in Canifis, and down the trapdoor. Kill Gadderanks (he's level 35 and the fight is fairly easy), and then kill the Vampyre juvinates (level 50 and 54) with your silver weapon or any weapon with Efaritay's aid. Climb the ladder outside the store, and repair the roof by using a plank on the damaged part; repeat on the damaged wall next to the store door. Welcome to an 2007 Old School RuneScape Quest Guide for In Aid of the Myreque. You can read the scroll and fragment, but they are not needed to complete this quest. They will accept your help to patch up the town, and will mention that you can start with the town's general store. If you do not bring a druid pouch, your food is at risk from ghasts. If you've permanently cured Razmire, you may wish to note your snails/mackerel to sell and re-buy from his store, preventing an extra trip to a bank. The Lord of Vampyrium. You have several options of travelling from Canifis to Burgh de Rott. Skills: 7 Magic, 15 Mining, 25 Crafting 2. Exit the room Veliaf is in and … When you first enter the fight area, don't move. Florin will then let you into the town. One bucket holds three piles of rubble, although you may also find broken glass, rocks, and 20-40 nails (bronze to mithril), as well as a plaster fragment and a dusty scroll with a letter in it. You will get his hammer from Aurel, which is similar to a granite maul but stronger against shades. Made a tweak to this quest to allow a certain player to continue the quest after getting stuck due to a server crash. The Adventurer's Log now reports In Aid of the Myreque and. Items required: Hammer, soft clay, mithril bar, silver bar, 1 water rune (or water staff), 1 cosmic rune (make sure you have the normal spellbook activated for lvl-1 Enchant), a cut sapphire, and a rope. Modern Day Morytania describes Morytania geographically, mentioning Canifis, the Castle of the Northern Lords, Port Phasmatys, Mort Myre Swamp, the Mort Ridge Mines, Mort'ton, the Haunted Woods, Burgh de Rott, even Meiyerditch, Darkmeyer, the Barrows and finally Castle Drakan. ","length":"Long","items":"*A weapon to damage vampyres:\n** a [[Silver sickle (b)|blessed silver sickle]] (obtained during [[Nature Spirit]]) (unblessed silver sickle works as well) or a [[Blessed Axe]] (obtained during [[Animal Magnetism]])\n** The [[Wolfbane Dagger]] should already be in your possession and is a relatively good choice compared to the sickle (b).\n** Any weapon whilst wearing an [[Efaritay's aid]]\n\n*[[Food]]\n*A [[spade]]\n*A [[bucket]] (up to 5 recommended)\n*Any [[pickaxe]]\n*A [[hammer]]\n*11 [[plank]]s (Only regular planks will work. (These enemies can all be safespotted from behind the store counter with a ranged weapon as long as Efaritay's aid is on) There is a bug where sometimes, one of the juvinates will not turn into mist and will instead become invincible. Go to the cellar through the trapdoor south of the bar in Canifis, and go through the secret wall. Moving on to your job, he tells you that the faction wants to move its base of operations to Burgh de Rott, a ghastly town inhabited by the refugees from the Sanguinesti region, the home of the vampyres, since Vanstrom Klause discovered their hideout in the previous quest. ","difficulty":"Intermediate","kills":"*[[Gadderanks]] ''(level 35)''\n*2 [[Vampyre Juvinate]]s ''(level 54)''\n*2 [[Vampyre Juvinate]]s ''(level 75)'' '''or''' 4 level 50s depending on route taken","name":"In Aid of the Myreque","start":"Go to [[Canifis]] and down the ladder behind the pub there, through the secret wall and squeeze past the stalagmite on the east side of the cave. Fill the crate with the items required. If you can, try and get Ivan behind you so he can't be attacked by the juvinates. It is also recommended to bring runes for one attack spell (if using melee) in order to lure the first vampyre to you. Now that the Myreque freedom fighters' base camp has been revealed, they'll need to move on and set up base somewhere else. You can use a restore potion of any dose. The Darkness of Hallowvale. Speak with Aurel in the general store to the east. And, who knows what other secrets about Morytania and its dark past will be revealed? Talk to Veliaf and he will tell you to meet him back at the hideout in The Hollows. Talk to anyone in the village and they'll request you to check the broken furnace in the south-east part of the town. The buckets can only be emptied on the pile of rubble upstairs, next to the pub, or anywhere outside the town. Repair the Bank. Players may also choose to use an Efaritay's aid to damage the vampyres with any weapon. The short route is probably easier than the long route because the juvinates are easier to block from Ivan; for the most part, Ivan is fairly safe, so just focus on killing the juvinates. Search the wall south of the ladder and walk through the secret passage. Do not clear more piles of rubble than you can remove with a bucket, because if you leave the room you'll have to re-mine the rubble piles that you did not clear out into a bucket. Enter the pub and climb over the broken wall, and mine the rubble by using your pickaxe on it. If needed, turn on Protect … In the basement of the pub mine each pile of rubble, and then use a spade on the remaining debris to fill buckets of rubble. You may also provide food to him before you start; Ivan only likes "Cooked snails, salmon, Cooked slimy eel or stew" and he can carry up to 15 food items. Investigating the holes leads you to the conclusion that the structures were once held together by planks and nails, so you will require the same items to repair them. In Aid of the Myreque is the second quest in the Myreque quest series. Talk to Veliaf, and he will tell you to meet him back at his hideout in the Hollows. Speak to Veliaf Hurtz inside and ask to join the organisation. Talk to Aurel. They feature primarily in the Myreque quest series, and in the quest In Aid of the Myreque, the player must help the rebels move from one base to another. If … After you are finished mining all of the rubble, there will be a cutscene of you noticing a plaque on the wall. He gives you a crate in which to put the resources he requires; all items must be un-noted to be put in the crate. Mid-way through the battle, Veliaf will appear to help you. During the fight, Veliaf will come and assist you by taking on one of the vampyres. In Search of the Myreque: Canifis, Mort Myre Swamp, Mort'ton, The Hollows, Myreque Hideout 2. The fragment depicts Morytania and the Seven Warriors, one holding a silvthril rod and the Guthix balance potion that was used to fight some dark creatures; the letter on the scroll is written by Sialathin and addressed to Lantania, both inhabitants of Hallowvale, about preparing an escape. Once inside, talk to Florin again regarding 'out of the way' places to learn the cellar of the inn might be suitable but it is covered in rubble. If you only mine the rocks to rubble and exit the area, the rubble will be restored to rocks and you will have to mine them again. Go back to Aurel and return the stocked crate. To make Guthix balance potions, the player has to have partially completed the In Aid of the Myreque quest and must have at least 22 Herblore. Veliaf has heard of a little-known village south of Mort'ton, referred to as 'Burgh de Rott'. You will be attacked on both the 'long' and the 'short' routes. The quests take place in these areas, most of which are located in Morytania(locations are only listed once): 1. You can hop worlds to obtain more buckets without having to wait for it to respawn. Use your key on the keyhole. Return to Veliaf in The Hollows and talk to him. To return to Canifis from Burgh de Rott, you could use the fairy ring cks, a slayer ring, the Kharyrll Teleport or Salve Graveyard Teleport (remember to switch back to the standard spellbook afterward), an ectophial, or the boat shortcut. Buckets spawn just west of the well in Burgh de Rott. Deposit your crate to Aurel in Burgh de Rott. He will ask you talk to Radigad and Polmafi to have them head to the Burgh de Rott hideout, but wants you to escort Ivan Strom to the Paterdomus Temple because the mission is becoming too dangerous for the young, aspiring priest. After gaining victory over them, you find that Gadderanks still has some breath in him; talk to him. Stock Aurel's Store. And who knows what other secrets about Morytania and its dark past will be revealed? Go down into the library and search the bookshelves to get three books – The Sleeping Seven, Histories of the Hallowland, and Modern Day Morytania. He tells Gadderanks that a new source of blood tithes has shown up, and threatens him to be quick about it. Updated the quest start screen of this quest to reflect combat level calculation changes. Go down the trapdoor into the library, and search the middle bookcase facing the West wall; you will pick up a book titled inside The Sleeping Seven. Follow the tunnel slightly south until you come across an east branch of the tunnel. If you do not have space, they will drop to the floor. Go to the pub just south of the gate, climb over the broken wall, and mine the rubble by using your pickaxe on it. The book reveals that, according to rumour, Ivandis was buried in a small cavern accessed via the north-eastern wall of a tunnel beneath Mort Myre, marked by fake beast marks. He will reply that they want to relocate their organisation, check out the town of Burgh De Rott for a relocation of their group. Therefore, it is highly recommended to give Ivan armour and food. The second vampyre will always attack Ivan at the same point, so just hope that Ivan survives until you finish off the first one. After discovering the Myreque, a Morytania-based resistance group, and accidentally exposing their base of operations, the player must help them move to a new base in Burgh de Rott, where they will be closer to the heart of their vampyric oppressors. Once you escort Ivan to safety, you will part ways in front of the entrance to the temple. The finished statues act as altars, which give five extra Prayer points per statue built. You will get his hammer, which is similar to a Granite maul but stronger against shades. You will now need to visit a bank. Speak to them again and ask if they can introduce you to him. Inspect the broken furnace to repair it. In Aid of the Myreque is the fourth quest in the Myreque quest series. He suggests you help fix the bank, since it's been broken for a long time. )\n*44 [[nails]] (42 are obtainable during the quest)\n*[[Swamp paste]]\n*10 [[raw mackerel]] or 10 raw [[Snail meat]]s (depending on what is asked)\n*10 [[bronze axe]]s\n*4 [[tinderbox]]es\n*2 [[steel bar]]s\n*[[Coal]]\n*[[Soft clay]]\n*[[Rope]]\n*A [[silver bar]]\n*A [[mithril bar]]\n*A [[sapphire]]\n*A [[cosmic rune]]\n*A [[water rune]]\n*Optional to give to [[Ivan Strom]] ('''''Strongly'' recommended if you don't have a high [[combat level]]''' 85+):\n**A [[steel med helm]]\n**A [[steel chainbody]]\n**[[Steel platelegs]]\n**A [[silver sickle]]\n**15 cooked [[salmon]], [[snail]]s, [[Cooked slimy eel|slimy eel]]s, or [[stew]]\n'''Recommended:'''\n*Completion of [[Shades of Mort'ton]] for access to the [[Shades of Mort'ton (minigame)]] teleport.\n*Partial completion of [[Fairytale II - Cure a Queen]] for quick access to [[Canifis]] via [[Fairy rings]] (code cks).\n*[[File:Agility icon.png|21x21px|link=Agility|alt=Agility]] 50 [[Agility]] (unknown) to use the bip fairy ring, which skips the swamp and most ghasts.\n*A [[dramen staff]]\n*A [[slayer ring]]\n*Several [[Mort'ton teleport]] scrolls/[[Barrows teleport]] tablets\n*[[Efaritay's aid]] (allow you to harm vampyres with '''any weapon''')\n*A [[big fishing net]] and [[File:Fishing icon.png|21x21px|link=Fishing|alt=Fishing]] 16 [[Fishing]] (in case you are asked to supply [[mackerel]])\n*[[Amulet of glory]] to teleport to [[Edgeville]] furnace"}. Talk to Gadderanks again, and he will tell you of the vampyre's weaknesses and then die. The Sleeping Seven speaks about the location of Ivandis' tomb, and his possessions. If you didn't bring these with you, you'll have to go to a bank now – the Mort'ton general store sells tinderboxes if you need any. You'll need six normal planks to repair the shop, as well as some nails. If you forgot a bucket, there is one by the water pump at the town entrance. Take the Rod of ivandis to Burgh de Rott, go into the cellar of the pub, and give it to Veliaf to complete the quest. The book tells you where to find Ivandis' grave. Take two steel bars, a tinderbox, a hammer and one coal and repair the furnace to the south-east side of the city. He is level 58 and attacks by whacking you with his warhammer; defeat him using a fire spell and his lackeys using your silver weapon. Followers such as summoning familiars and pets are not allowed during this portion of the quest. After discovering the secret group called the Myreque, the player must now help them move to a new location in Burgh de Rott, where they would be closer to the heart of their vampyre oppressors. Work on his sympathy, mentioning the risk to those poor souls left in Morytania to allow you to investigate. The Lord of Vampyrium: Castle Drakan, Vam… Enchant it using the Enchant Level 1 Jewellery spell. Ask them about the Myreque, then whisper that you really need to meet them. Keep at least 6 inventory spaces semi-free. {"requirements":"*Completion of the following quests:\n**[[In Search of the Myreque]]\n***[[Nature Spirit]]\n****[[Priest in Peril]]\n****[[The Restless Ghost]]\n*[[File:Crafting icon.png|21x21px|link=Crafting|alt=Crafting]] 25 [[Crafting]] (unknown)\n*[[File:Mining icon.png|21x21px|link=Mining|alt=Mining]] 15 [[Mining]] (unknown)\n*[[File:Magic icon.png|21x21px|link=Magic|alt=Magic]] 7 [[Magic]] (unknown)","desc":"After the attack on the Myreque by Vanstrom Klause and with the deaths of both Sani and Harold, Veliaf is counting on you to help. The divine energies are still lacking, but the mortal enchantment is now present. And who knows what other secrets about Morytania and its dark past will be revealed? Once you defeat the vampyres, you will complete the trek and appear outside the Temple of the Salve. It can be found in the south-east corner of Burgh de Rott. Searching the booth yields a lot of broken glass and the remains of wooden structures held together by nails. Enter through the Mausoleum entrance into the temple and talk to Drezel. You could use the boat shortcut you first used in the previous quest. Remember to use your silver weapon OR equip Efaritay's aid to fight the vampyres! Veliaf will tell the player to travel to Burgh de Rott to establish a new base of operations for the Myreque. Wait for the Vampyre Juvinates to get close to you before attacking. Completion of [[Shades of Mort'ton]] is recommended for access to [[Razmire Builders' Merchants]]."}. Trek!\" and \"Finding Your Balance\" 3. If you need a piece of food, there are snails to the west of Mort'ton which you can cook with level 12 Cooking. Be careful not to use the wrong item. You will not get back any items you give to Ivan. Examine Ivandis' coffin; an imprint of Ivandis' rod can be found on top of it and you conclude that the weapon was made of a silver and mithril alloy and that it gives off both mortal and divine energies. They will tell you to say a friend recommended him. RS3: In Aid of the Myreque Quest Guide - RuneScape - YouTube 1 Walkthrough 1.1 Burgh de Rott 1.2 General store and bank 1.3 Vampyre slayer 1.4 Silvthril rod 2 Rewards 25 Crafting 7 Magic 15 Mining Must be able to defeat multiple foes which are resistant to most weapons. You need 2 planks and a piece of swamp paste, as well as 8 nails – you can buy the planks and paste at Razmire Builders' Merchants after completing Shades of Mort'ton, and you may use the nails dug up from the heaps of rubble. Go in the cave to find Ivandis' final resting place. Also, take snail, salmon, slimy eel or stew for Ivan Strom. After discovering the secret group called the Myreque, the player must now help them move to a new location in Burgh de Rott, where they would be closer to the heart of their vampyre oppressors. They feature primarily in the Myreque quest chain, and in the quest In Aid of the Myreque, the player must help the rebels move from one base to another. Before joining the Myreque though, he needs you to be fully aware of their situation. Use a piece soft clay on the top of the tomb to get a rod clay mould. Medium: \"Ready? This could be just the place to set up operations to strike back against the evil of Lowerniel Vergidiyad Drakan and his Vampyric overlordship in Morytania. The entire room is filled with piles of rubble; you must mine each heap and dig up the remains to fill your buckets. The following page contains spoilers about the Myreque quest series, and viewers should read at their own risk. If you do not have any silver weapon to produce for this battle, Veliaf can extinguish both Vampyre Juvinates on his own. Now, directly to your east you should see two wooden boards covering an entrance - use a hammer on the boards to get through and you should see a tomb that looks like a coffin. To get there, go down the trapdoor south of the bar in Canifis, then squeeze past (right-click) the first set of stalagmites to the east as seen on the below image. Talk to Razvan again, he will ask that you fix the furnace. Category page. Speak to Ivan when you're ready to escort him through the swamp. Trying to use the buckets' "Empty" option will simply give you a message that you cannot dump it anywhere.

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