The floors between you and your next boss shouldn’t be seen as obstacles. All of those situations call for different tools. The core of an innate deck is to get 10 innate cards together. -Lose your Starting Relic for a random Boss Relic: This one is risky, and also fairly class-dependent. signup. Eivor Wolf-Kissed (born 847) was a legendary Norwegian Viking warrior, explorer, and ruler of the late 9th century AD. Deals additional damage equal to Mantra gained this combat. In other words, if we don’t take the Poisoned Stab now, we can’t fight the elite, we’ll die. One of the many things players are still trying to master is the default Ironclad class. At the start of your next turn, enter Wrath and draw 2 cards. End your turn. As such it is best to avoid them unless you can grab a rare relic. The Silent 2. There's just so much strength in Ironclad cards that'll basically guarantee that you'll not run out of damage against the bosses of act 2 and 3. 1) and 2) are both variations on that theme. And Reptomancer will kill you. Overview The Ironclad is a strong class but requires knowledge of the game (cards and enemies) to play well. We usually don’t want to leave the act without fighting at least two of them, and three is usually better, if we can manage it. Slay the Spire. The bosses in act 2 also tend to have unique mechanics that demand a little more respect. In Act 2 I also think our pathing priorities shift a little due to how taxing the hallway fights are (higher health pools and more frail/vulnerable being applied to you). And even once you reach it, having those things should factor in when you decide whether or not you have enough scaling. Scaling is anything you do that affects future turns. defect . A lot of blocks, +body slam. HYPER BEAM is not flat damage. Do with that information what you will. If the enemy intends to Attack, enter Calm. When we think about whether we have enough scaling or front-load and what that means for us, it helps to remember why these terms are even used. That number is arbitrary, but I’ll explain why I use it: visiting a shop without making your deck better is a waste of one of your floors before the next boss/act, so visiting them too frequently is bad pathing. Whenever you change Stances, gain 4 Block. Defect Card Tier List. In the Three Slavers Elite in Act 2, your first target is almost always the red guy in the back to avoid being Entangled. Generally, you should skew strongly toward the short-term, because being strong in your current act gives you advantages that snowball into a stronger character throughout the run. Vulnerable, is damage scaling. Your deck needs to solve your immediate problems-- short-term strength snowballs into long-term strength. watcher. Wiki Content. Slay The Spire statistics, tier lists, strategy, ranks for best cards and relics, from calculated from data uploaded by players. mods new. Normally you want to remove your strikes first, but being down two strikes against an early Jaw Worm or Cultist can be disastrous. Each boss has its own icon, so the player can plan their strategy in advance. Unlike a lot of the threatening damage sources in the game, it doesn’t scale with things like strength or have some special mechanic. The main reason I want to establish the definitions this way is to help you recognize viable sources of scaling you might be missing right now. By Quincunx. Why The Silent is the best – Ironclad Win Streak Guide. Enter Calm. Stop attacking him and block as much as you can, win the fight by inches until you can finish him off. Share Tweet Pin Email Download PDF. You always get to choose among 3 cards. Some builds work better than others and some classes were easier to reach Ascension 20 with. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Card Tier List; Encounters; Card Popularity; Card Winrates; … However, that damage coming from three different sources means we they do less damage as we kill them, so the best defense is a good offense. New Deck. Good things to compliment this build are Flex,r Spot Weakness, Double Tap Another easy build is barricade. As Watcher against Time Eater, if you play Vault as your 12th card (in his clock cycle), it skips his turn, effectively resetting his clock for you (he keeps the same intent). If you are in Wrath, apply 3 Vulnerable to ALL enemies, otherwise enter Wrath. If it’s a Jaw Worm, a Cultist or an elite, all of which deal more damage over time, you might want to take a little damage now to end the fight faster, depending what your draw pile looks like. This is it, everything your run has been building toward, and the next two fights test your build in every way imaginable. Ironclad Exhaust Builds. According to you, my pathing priorities are slightly off: I follow your reasoning on trying to hit merchants with enough gold to make that floor worth the missed gain from a fight or ?. These are assets we can invest in getting even stronger to snowball through the rest of the run. menu. It takes an English sentence and breaks it into words to determine if it is a phrase or a clause. Relics are permanent items that provide a passive bonus for the rest of the run. Slay the Spire - Infinite Combos. We would like to show you a description here but the site won’t allow us. For example, if you have Vulnerable, you don’t need quite as much strength. Feedback and suggestions welcome from here or … Act 3 is where things like Barricade/Calipers, lots of Frost Orbs, Malaise, Talk to the Hand and Disarm really earn their keep, but in their absence, enough front-loaded mitigation (especially Intangible and Piercing Wail) can get the job done. Let’s say we’re in Act 1 and we just added a Footwork. I beat A18 with Silent on a fantastic run with a shovel. This bonus is certainly better than nothing, but rarely the best choice. devlog. It is a lot more important on act 3 imo, when you have to face reptomancer. Deal 8 damage. I describe the cards I prioritize at different points in the game, my approach to navigating the map, and more. defect. In my opinion, the difference between hallway fights and elites in Act 2 is a lot less noticeable than it is in Act 1. A very fun run. Impervious and un-upgraded Neutralize are front-loaded damage mitigation. In addition to fighting elites, having more frontloaded damage and block helps you do better in most hallway fights, which keeps you at higher HP so you can do things like Smith and spend HP on events for rewards. Take an extra turn after this one. Your logic is pretty sound, so I'm going to change my playstyle such that if I have to eat an early store versus giving up an elite, I take the store+elite. devlog. Our Slay the Spire Tier List has the list of latest characters. The scary fight to look out for here is usually Reptomancer. You need to make sure you’re able to deal with both of them, especially in Act 2 where the deadlier fights tend to have multiple enemies. Once the junking would start to really matter, it’s too late anyway, his damage scaling is probably too much to handle (with or without the wounds).The Act 2 boss is, for the most part, a check to make sure you have enough damage scaling. When deciding how much to block, consider whether or not the enemy scales damage.Let’s say the enemy is hitting you for 8 and you can strike/strike/defend or defend/defend/strike. Ethereal. Online Dictionaries: Definition of Options|Tips Options|Tips This is arguably the most important thing to be doing throughout the early floors, but I listed it last because you’ll have many opportunities to do it throughout the run. End your turn. Otherwise, enter Calm. Poison is OP, especially … That’s totally valid. Spirelogs.com: Slay The Spire Statistics 2020-05-10: Spirelogs 2.0 (development version) is open! Table of Contents. You'll surprise yourself how good you do, and your deck will be even more insane because of it. Guides » Slay the Spire - Ironclad Win Streak Guide. Just know that a bunch of Question Mark floors probably won’t prepare you very well for your first elite, get your easy fights in while you can. signup. Because of the “Invincible” damage per turn cap, and its own frightening damage output, the Heart requires you to consistently output damage/mitigation WHILE ALSO scaling quickly to drain its 800 HP before turn 17. For high ascension, I think taking a smith at 18 health against an elite on A1 is a by the numbers terrible decision. This is an example of how micro-decisions can have ripple effects throughout the run, but there’s something I want to stress. relic tier list. Choose a card in your draw pile. I don’t have many “never do this”s in StS, but this is one of them, too many of the colorless cards are worse than nothing. At the end of each Act, one of three Bosses for an act will be encountered. His damage scales very quickly, and his health pool is too high for most decks to burst down with only frontload, so we need fast damage scaling. Deadly Poison deals 5 front-loaded damage, but poison ticks down, scaling over future turns. Taking a curse is usually worse than the others and rarely worth doing, though. Press J to jump to the feed. Short-term strength translates to long-term strength. Ironclad Win Streak Guide. dict_files/eng_com.dic This class can parse, analyze words and interprets sentences. The Collector fight is basically a bigger version of Gremlin Leader. Slay the Spire Character Tier List (let's fight) Close. I would aim for scaling in act 2 though. Be thinking about the encounters you’re likely to face/want to face and how good you are at dealing with them. A card game / RPG / rougelike. Innate Deck. Also be aware that he probably has the most sustain of any Act 3 boss due to his revive effectively doubling his health pool and his HP regen. Decks that rely on a lot of card plays per turn aren’t necessarily bad, but they do get countered a bit by these bosses. Weekly Patch 29: TURBO In the Nest event, you receive the dagger for 6 damage instead of a downgrade now. The Writhing Mass fight in Act 3 has a risk/reward dynamic. At the start of your turn, gain 2 Mantra. Don't play safe. Potions are one-time-use items that can only be used in combat with the exception of Fruit Juice, Entropic Brew, and Blood Potion, which can be used in most scenarios. Sun. Deal 7 damage. Find best-selling books, new releases, and classics in every category, from Harper Lee's To Kill a Mockingbird to the latest by Stephen King or the next installment in the Diary of a Wimpy Kid children’s book series. The wounds he hands out suck to draw, but they function as a clock more than anything. All rights reserved. Kind of hard to make a tier list since so much depends on which character you're playing, and what kind of deck you have. Both of those elites demand to be bursted down quickly, and if you might still fight Nob, you should slightly bias away from adding skills.For the most-part, a deck built to handle Nob and Lagavulin can also handle the Act 1 boss, but bear in mind that Hexaghost’s large health pool and junking usually require some kind of scaling damage and Slime Boss pushes you a little harder toward front-load and aoe. Choose 1 of 3 Attacks of any color to add into your hand. We are currently testing cards and builds and we will update this page as we start to get a feel for the new cards. It seems good pretty often on Watcher but I’m too new to the character to say. At the start of your turn, gain and increase this gain by 1. home. login. This is a guide for people who want to win more often on the highest difficulty available. Take Elites unless your deck is already strong and just needs a few more cards/relics to be a winner, in which case it's often better to play it safe. This is a guide for winning more often in Slay the Spire (while trying to beat the Heart). Also, taking less damage in a fight because you have the potion means you can upgrade instead of rest. Doesn't Dodge and Roll synergize with the Footwork we just added? A list of the Colorless cards organised by tier rating. -Neow’s Lament (Enemies in your next 3 combats have 1 HP): You probably know about the trick where you use this to “snipe” an elite by pathing to them first. I can try to explain why but I think Jorbs have several videos explaining why he doesn't like it and he does it much better than I would do. Once he’s doing something you can deal with, just chill. When Retained, increase its damage by 4 this combat. You can google "tier list" or "deck rating". All of the act 1 elites and hallways fights call for it, so anything that helps us in that department is a strong pick.-+ Max HP: Useful for everyone, as extra health is a resource you can invest in fighting elites and upgrading instead of resting. login. This ranking is obviously based on my own experiences: Silent - Incredible defensive options like Leg Sweep, Wraith Form, and Malaise. When planning your initial path, simply bear in mind that a normal fight drops an average of 15 gold and an elite fight drops roughly 30. Easiest build for ironclad is str staking - either Limit Break+, or Demon Form, and then add Heavy strike. jump to relics. This guide isn’t for you (A20 probably isn’t either). An innate card doesn't give you an extra draw, so if you only draw 5 cards, it … Watcher Card Tier List. ironclad. A Defect deck with lots of Frost/Focus usually takes a few turns to get going, but is so efficient/powerful by turn 5 or so that it doesn’t take damage for the rest of the fight. silent. A dictionary file. Can only be played if this is the only Attack in your hand. I’m not one to harp on terminology, but these terms can get a little murky when left in the abstract, which leads to confusion. Apply 8 Mark. Whenever a card is created during combat, Upgrade it. Removing cards at shops costs gold, which could otherwise be spent on relics, adding cards or potions. login. You dont get the same freedom on this game. Retain. Essentially, we’re looking at how different fights favor different kinds of cards in terms of dealing damage and blocking efficiently in terms of energy cost (and turns) and effectively at preserving your HP. While Ironclad can use the card reaper with high strength and use its two special relics to recover HP, there is no way for Silent to recover a large amount of HP. In the Gremlin Gang fight in Act 1, you should usually prioritize killing them in this order:Fat Gremlin>Wizard Gremlin>Stabby Gremlin>Shield Gremlin>Angry Gremlin.However, Fat Gremlins become a much lower priority if you can’t avoid being debuffed anyway (either because there are two of them or because you can’t finish the one off in time). The boss fight is denoted in the map by a big icon at the very top. View Today's Amazon Deals. Apothesis is the #1 card I hope to get from that award. You can tell them thank you when they come back to life to witness your glory. Ideally, you’d like to visit a shop when you have around 300 gold. Explore Wikis; Community Central; Start a Wiki; Search This wiki This wiki All wikis | Sign In Don't have an account? Protect’s “per-energy” block value is lackluster, but it ends up being an excellent card because of its built-in card manipulation effect that allows us to use its mitigation at the best time: It’s also why Runic Pyramid makes having only 3 energy more okay-- it helps you use that energy as best you can every turn. I imagine this logic came with me from FTL, where there's a similar kind of mentality that you don't want to waste an unproductive (in terms of raw resource gain) jump on a store if you lack the funds to get something good. And of course you could have taken a different bonus.However, this bonus can still be quite good. Most of my advice assumes that you play at Ascension 20, but you can still use it to improve your play at lower levels. We’re referring to cards/potions/relics that instead let you control which/how many cards are in your hand, or play more energy’s worth of cards. The Nest is an event in Act 2. That raise you’ve been wanting at work? Because you might hit Reptomancer. I wouldn’t CALL those things aoe, because that seems silly, but pretty much any time people talk about aoe you can assume they work too.It’s worth understanding why this is, too. defect. The Silent Sisterhood was most active during the time of the Great Crusade in the late 30 th and early 31 st Millennia. Whenever you Scry, return this from the discard pile to your Hand. Most relics are available to all characters, with some exceptions (indicated for each relic). The Awakened One: I know I said powers are usually worth playing anyway in this fight, but that’s only half true. Examples are drawing cards, retaining cards, adding cards to your draw pile, making cards Innate, gaining energy/changing card cost and exhausting cards. If you love our content, you can support us on Ko-Fi . Upgraded Neutralize, Disarm and Malaise are scaling damage mitigation because they mitigate damage on this turn, and on future turns. Weekly Patch 37: Darkness an -> a typo in the Nest event. -Obtain a random Rare card: Extremely class dependent, also one of the riskier options to take. Remember that the floors between us and the next major hurdle are how we get strong enough to overcome it. Shuffle this card into your draw pile. Rare cards offering front-loaded damage such as Glass Knife, Hyperbeam, Bludgeon or Immolate make Act 1 a cakewalk, but a floor 0 Barricade, Nightmare, Creative AI or Deva Form can simply be dead weight until later in the run. Upgrading a card is generally more important earlier on in a run (as that card is going to be in our deck for longer) and the fewer cards we have (we’re going to see it more often), so act 1 campfires are pretty important. If you are in Wrath, gain 9 additional Block. They’re how you measure your deck’s capabilities. Feedback and suggestions welcome from here or on our discord. Some players narrow their definition of scaling to only include things that would keep scaling infinitely, like Demon Form or Noxious Fumes, or Creative AI and think that if they don’t have something like that, they don’t have scaling, neglecting things like Shockwave, Crippling Cloud and Biased Cognition. This is a high-variance option though, as some cards are worse than nothing that early. But I prioritize this above elites, so if I can avoid an early store that I consider a waste, I'll take the path away from the store, even if it means missing an elite. Act 2 also has some super high-value question mark events, so all things considered, I skew toward Act 2 elites and questions marks instead of hallway fights.The Act 2 elites are also half the reason we want aoe. (50 on Ascension 15+) [Stay in Line] Obtain Ritual Dagger. Deal 8 damage. Gain 6 Block. Shuffle a Through Violence into your draw pile. relic tier list . I’m not saying don’t ever take a free elite with it, just that that’s not a good reason to take Lament as your bonus or to alter your pathing. I also disagree that spirelogs is useful. At the start of each turn, add a Smite into your hand. In particular, Fear Potion and Fire Potion tend to be good against act 1 elites, and a Strength, Dexterity or Cultist potion can give you some extra scaling against bosses (Liquid Bronze is quite good against the Heart).Additionally, specific potions can win you specific fights you’d otherwise be worried about. That girl/boy you’ve been wanting to ask out? After that, the blue one in front is your usual target, as the guy in the middle with the whip isn’t much of a threat on his own. Or at least stop doing it just because you can. Born to the Raven Clan of Fornburg in the petty kingdom of Rogaland, he was orphaned at a young age and adopted by King Styrbjorn of Rogaland, growing up as a younger brother to Sigurd Styrbjornson.In 872, endless warfare and dwindling resources in Norway … If you do take this, don’t remove two strikes. We are currently testing cards and builds and we will update this page as we start to get a feel for the new cards. Entranch can ramp your block up to 999. 0. Left to her own devices, she deals around 100 damage on turn 2, and it doesn’t get much better from there. Press question mark to learn the rest of the keyboard shortcuts. As such, you have some options in how to mitigate it, and one of those options is just having HP, this is a boss you should definitely consider resting before, because as long as you can survive HYPERBEAM, he’s not all that threatening. Deal 3 damage 3 times. At the beginning of every single run, our immediate concern is the same: front-loaded damage. I think you need scaling way earlier than act 3 (near the end of act 1 it starts being useful and by the act 2 boss you absolutely need it). At the same time, gold is a resource you use to get stronger, but just having it does nothing, so sitting on gold you haven’t invested in your character means you’re not as strong as you could be. Enter Wrath. POTENTIAL: rates how … Gain 3 Block. The Heart. Note that it’s almost always worth resting instead of upgrading if it lets us fight one more elite, as the rewards from the elite will probably make us stronger than any single upgrade would. They’ll be lucky you’re even talking to them. ALL enemies lose HP equal to their Mark. Common, Uncommon, and Rare Relics can be … We’ve got you covered. (Expunger costs 1, deals 9 damage X times.). Put Miracle+ into your hand at the start of your next X turns. It seems a bit dubious to me though. Turn-Based Tactics (TBT) is a Steam community dedicated to turn-based PC gaming. Loss is a part of the game. It can be tweaked, what do you think? Shuffle a Beta into your draw pile. Sure, the “free” elite fight is great, but taking a bunch of ?s and early shops instead of fights to get there can seriously set you back later in the run. Against the Awakened one, if you're able, try to play any temporary Strength Down effects like Piercing Wail or Dark Shackles right before you kill his first health bar. Seems like a solid guide, though there were a couple weird things that stuck out to me: Apotheosis is bad to get from Neow? login. This is a work in progress tool. Anyway, the colorless Neow rewards are now a colorless card reward and a rare colorless card reward. Exhaust. Kill the Spear first and change your facing when you need to. The other thing about FTL is that you can go back to stores so can always leave them as long as possible. Slay the Spire Tier List gives you the best of in game characters ranked from best to worst. Amazon.com Books has the world’s largest selection of new and used titles to suit any reader's tastes. The important part of scaling and front-load is thinking about it as your ability to deal/block damage efficiently. When Retained, lower its cost by 1 this combat. I think they give way too much value to the winrate and too little to the pick rate, which leads to niche cards being way higher than they should. Wikis. Whenever you attack this enemy, gain 2 Block. On top of that, it turns the starter deck from cards that you don't really wanna play into cards that you kinda wanna play, It doesn't really get good until you improve your deck/relics so why not just focus on don't that first anyway. It’s a similar idea with the Collector and her (yes it’s apparently a her) Torch Heads, swatting down the enemies keeps the boss from attacking you, so doing that while also damaging the boss reduces the damage you take in those fights. On A18+ those wounds will start to choke up your hand quickly, so you probably don’t want to leave him for last. Add that to however much gold you have to figure out roughly when your first shop visit should be. All trademarks are property of their respective owners in the US and other countries. Of course, the strength scaling isn't relatively impactful on that move given the extremely high base damage. The Ironclad and Silent each have access to 11 unique relics while the Defect and Watcher only have 9 apiece. Gain 3 Mantra. Remember that being able to take on a harder fight now yields rewards that you can invest over the course of the run. A list of the Silent cards organised by tier rating. colorless. Deal 9 damage. Upload and Analyze your runs! Exhaust. Removing cards from shops and events is also a form of card manipulation. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Slay the Spire > Guides > Quincunx's Guides. 770 ratings. This makes cards like Escape Plan, Warcry and Swift Strike a little worse in general. menu. I usually kill the first round of Torch Heads, and leave the second one alone to focus down the boss instead. Usually you read these things and then see some horrible advice that only work on low ascensions, like “silent is good at turtling so just take lots of leg sweeps/blurs/noxious fumes”. It’s a similar concept with Reptomancer, except her minions also hit you very hard if they live for a full turn, so not being able to kill them quickly while also making progress on her is a bit more dire. The Bronze Automaton is about being able to survive HYPERBEAM, which you can do with a Ghost in the Jar, Apparitions, Buffer, blocking a lot, weakening or just having a lot of health left. Priority 4 is adding cards to our deck from hallway fights. Consistent and reliable Offensive and Defensive commons will win you a run as much as some strong rare card, provided you have some kind of scaling to tie it all together. American studio MegaCrit’s roguelike Slay the Spire has been out for some time now. The reason Poisoned Stab is the pick is that we’re in Act 1 and our deck needs to kill Gremlin Nob and Lagavulin to get the best rewards. The most obvious Core, it's colorless and doesn't need any Setups. End your turn. Time Eater: The existence of Time Eater makes a lot of cards worse. It … You need to get stronger to handle the boss and stronger still to handle the next act. in General Info. It may be necessary to look for something more sustainable, and to conserve some of those resources for the second half of the fight. Artifact Potion plus Speed or Flex potion is essentially a bottled fight win, and Cultist Potion can get you through Champ or Hexaghost if your scaling is on the weak side by the time you get to them. defect. My logic with stores is that Rare Relics can win you a run and they cost about 350 gold. S — BASE: Amazing use case, incredible in every deck POTENTIAL: A card which single handedly defines and carries its archetype deck : C — BASE: decent card, but pick these only for synergy POTENTIAL: even in its archetype, this card is only decent: BASE: rates the base power level of a card in an “average” deck.

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