Help? Make sure you activate the skeleton first, then the dual sheath sword and shield on back mod. Is there a way to revert the animation back to the standard Skyrim shield + 1h unsheath animation? XPMSE Shield - posted in Skyrim Mod Troubleshooting: Hi there, Im using XPMSE (latest edition) and some one handed sword on back animations from immersive animations, however I have a problem with my shield. < > Zobrazeno 1 – 13 z 13 komentářů . https://www.youtube.com/user/slothability?sub_confirmation=1🎧 Discord - Hang out! For shields I use this. XP32 Maximum Skeleton doesn't put sword on my back - posted in Skyrim Mod Troubleshooting: As the title says, Im using XP32....specifically XP32 Maximum Skeleton-XPMS- XPMS 1.94. Dual Sheath Redux + XPMS = Still got shield under feet, help? Ultimate lore friendly and atmospheric Skyrim Special Edition modding guide. … Ive tried this mod and the XP32 Maximum extended, both do the … Malignant. #69687190, #69773858, #69785693, #69892958, #69895453, #69916038, #69921788 are all replies on the same post. Their model stays on the back while I have both weapons in use, shield is invisible. Leaving off "sword and shield wield" and the two "dual sword wield" options in the FOMOD leaves me with the normal shield on arm animation, but then there's no special animation for dual swords on back or hip. Turning off "shield on back" in the Dual Sheath Redux MCM doesn't change the animation, and the only option in the XPMSE MCM is default for shields. When drawing a sword and shield, the shield is drawn from the arm and the sword is drawn from the back, as they should be. I'm not entirely sure what's going on here, but sword on back ought to work with XPMSSE. … Did not realize TK needed to be with weapons, explains why it sometimes worked, thanks for that. Spoiler Angahran wrote: Starting to tear my hair out trying to solve this skeleton 0.0 issue. Most of these are a personal selection, and I've spent decent amount out time and editing trying to present all of these in the best light possible, to make your decision easier, while hopefully providing 23 minutes of decent cinematic entertainment. Ive uninstalled and reinstalled who knows how may times. I want to see my character, with a shield on back becomes very much hidden! I also tried changing the styles of the weapons, but none of them affect the shield behavior. May 5, 2016 @ 1:18am try nexus mod manager because some mods require to be loaded in certain order for them to work and the manager helps with that #1. nIT3D. I downloaded that mod and the description says that I should download Armed To the Teeth, so I did. skyrim se shield on back January 17, 2021 1 minute read by . Tudo bom, estamos com este mod, que vai nos possibilitar, que coloquemos o nosso escudos nas costas. When sheathing these a sword a shield, my … The animation works, however the sword stubbornly remains on the hip. Team XPMSE: Guide version: 4.72: Click here to download the mod from nexusmods.com. Malignant. Malignant. I'm not sure where this shield-on-back animation is coming from. #5. - Swords on back - Swords on back (mounted) - JoP and SoS selected (XP overwrites them) - None for Deadly Mutilation and Enderal If I rememebr well, I could disable the Styles cloak for NPCs in MCM in 3.94, but that menu is empty now. Page 321 of 483 - XP32 Maximum Skeleton Special Extended - XPMSSE - posted in File topics: In response to post #69686090. Page 3 of 12 - STEP Skyrim SE Guide v0.3.0b - Official Bug Reports - posted in Bugs & Guide Support: When my character has a sword and shield equipped, the sheathing/unsheathing animation has them reach behind their back with their left arm (shield arm). Dunno if this'll help, but having Realistic Ragdolls & Force SE installed (without overwriting XPMSE SE and with TBBP Rig ticked during installation) fixes the raise shield issue. I would like to be able to set the NPC to wear the shield on their back and the player character to hold the shield in their hands. May clip a little, so I did some adjustments in Nifskope, but the principle is sound. Sep 22, 2014 @ 10:42am Furthermore if you want to get more into modding I suggest you go to google.com and type in, gopher vids skyrim, and he will teach you lots of newbie basics up to advanced things. - XPMSE reverts PCEA2 replaced animation back to their PCEA2 animations instead to the default animation when it reverts and if the data is still valid - XPMSE only uses dual wield equip\unequip animations on Shield+One-Handed when you have Dual Sheath Redux installed, otherwise it … Skyrim weapons on back positioning mod I downloaded that mod and the description says that I should download Armed To the Teeth, so I did. imafaget. I am using the latest versions of FNIS and XPMSE, but I don't have DSR installed. 0. XPMSE/ DSR Mace/ Axe at right hip + Shield on back draw/ sheath animation - posted in Skyrim Mod Requests: Now I use XPMSE and DSR and FNIS PCEA 2 and yet none of them have helped me get that vanilla animation of Mace/ Axe at hip with modded Drawing/Sheathing Shield on Back because they use the 1 Handed Sword Sheathing/Draw animation which i dont want unless … SmooshieBanana. Now normally I follow STEP and then add on some mods of my own choosing afterwards, complete with any necessary patches obviously, and it all works fine. When downloaded … Skyrim weapons on back positioning mod I downloaded that mod and the description says that I should download Armed To the Teeth, so I did. Figured this was a good place to ask, I recently reinstalled skyrim and a few mods and for some reason every single time I start I have to go into the XPMSE MCM menu and tick sword on back then wait a second for the proper animation to show. Help? I also remember that I can disable the XPMSE.esp plugin, but I'd rather keep it active. In TES V: Skyrim Special Edition, moving weapon position style or adjusting weapon positions for better fit on your character is a fairly straight-forward process by editing the custom skeleton, “XP32 Maximum Skeleton Special Extended” (XPMSSE) by Groovtama. The shield was just the default iron shield, all weapons used were vanilla. Help? You should be ready to play. I need to do multiple workaround because of Skyrim SE, my workflow is basically back to times of XPMSE2 (early versions) where a pack (one update) needs days to be done. Select XP32 Maximum Skeleton Special Extended (the first main file) and click on manual download and slow download (if you are not a premium member). 5 MAY 2016 a las 1:18 try nexus mod manager because some mods require to be loaded in certain order for them to work and the manager helps with that #1. nIT3D. Moose. But then the weapon mod doesn't work. I Stream on YouTube weekly!🔔 Subscribe for More! Any help would be appreciated, thanks . Share this post. DSR and EO work fine and I can see this as shields are present on the back and EO works fine when favouriting items however XPMSE does not work for an unknown reason. if I don't do this it simply draws the sword from my hip even though the sword is clearly on my back. < > Showing 1-13 of 13 comments . #6. Glad the XPMSE positions seem to work now, just do not know why the model stays on the back/shield is invisible. Skyrim SE Modding Guide - Animations mods for Lite version. Only for PC and followers, but works well enough IME. Also, sometimes when using a mace or axe, the character will sheath/unsheathe as if they were using a sword. Link to post. I tried fiddling with some settings in the XPMSE MCM but no dice. Skyrim weapons on back positioning mod I downloaded that mod and the description says that I should download Armed To the Teeth, so I did. 5. kvě. But then the weapon mod doesn't work. winny257 winny257 lonely Hunter; Members; 17,720 posts #2; Posted February 11 but why that? But then the weapon mod doesn't work. - posted in General Skyrim Discussion: Hi all, Ive recently been configuring my mod list for a new playthrough which Im hoping to start in the near future. Help? In Uncategorized. When I open the MCM menu for XPMSE to select my styles (e.g sword on back) the styles do not work, it plays the correct animation for where the weapon is located but the weapon still appears at the default location. < > Mostrando 1-13 de 13 comentarios . But then the weapon mod doesn't work. 4. I select the options for 1 handed swords on the back, and the animation. Update: I tried different equipment combinations now, and everytime I have a shield equipped, the animation acts like I'm dual wielding swords and reaching over the shoulder (with sword, mace, or axe main-hand) or dual-wielding daggers and reaching from the back hip (with dagger main-hand). Ive been tinkering with Dual Sheath Redux for a few days now and I cant for the life of me get shields on the back of my character. Ive tracked this to … Is there an addon for this? Link to post. Is there a way to keep … Have not personally tried it, but it's an option when you install it.

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