00 3 Guitarra Electrica Q 250. persona 5 royal madarame locked chests. After the long walkway north, the party must go west and into the hall leading south. While its name implies it was meant for Kamoshida's Palace, its filename does not correspond to objects for that Palace. You can now head to the back of the room for a Safe Room (Office) and/or take on the other side of the room you skipped before. save. Take-Minakata will frequently follow up with a strong Physical attack to anyone that is stunned. ALL RIGHTS RESERVED. Examining the large pig statue will yield Torn Page 1, which reads "P=1." Near the switch is a golden door you can open if you are willing to pay 10000 yen. Smashing the electrical box disables the second camera blocking the stairs, allowing access upwards. Next Kaneshiro ParesuBōshoku no Ginkō This will prompt the protagonist to destroy it with a kick, disabling the cameras behind the party. At the center, the player will be able to use the grappling hook. Enter the only available door on the northwest side of the hallway and enter the air vent above. Beyond the Money Laundering Offices in Kaneshiro’s Palace, you’ll enter the giant vault chamber deep underground. Head to the center of the hallway and a cutscene will commence. It's why we've put together this Persona 5 Kaneshiro Will Seeds guide to help you out. Head down the corridor into the meeting room and battle against two sets of Oni. On June 20th, Kaneshiro successfully subdues Makoto and blackmails the Thieves into paying 3 million yen in 3 weeks or he will report the Thieves to the police using the picture he took in the nightclub and turn Makoto to prostitution, which turns Makoto into the "Special Customer" for the bank in the Metaverse. First of all, when we talk about Kaneshiro codes , we mention a few tricks that will allow you to open locked doors.Especially when you approach the offices where money is laundered in the palace of Kaneshiro and you need to dodge hidden cameras and traps. After defeating the Shadow, open the Treasure Chest to receive a Balm of Life. Approaching the top, the party will take note of the canine Shadow further back. The party is instantly overwhelmed by the number of shadows, then was cornered in the middle of their escape. ├ Carmen ├ Death Arcana Round 1: Medium Wind damage to 1 foe. Follow the corridor south and to the first turn east and deal with the red Shadow, then investigate the pig statue. Since Makoto is considered a special customer, the UFO-like bank now opens a staircase for the Phantom Thieves to enter. Zooming in, it still looks white. Minakata is weak to Psy skills. Kaneshiro’s Palace is the third main dungeon you’ll go through in Persona 5. You'll be on a balcony above the locked door with the Will Seed behind it. Treasure Unlike the previous two Palaces, Kaneshiro's Palace encompasses nearly all of Shibuya drowned in a dark-green atmosphere. July 9 (Kaneshiro leaks the photos) When translated, the sign at the bank exterior means "Kaneshiro Credit Bank." Valid and active Kaneshiro codes . Head back to the west end of the hallway and take the north door. The party will wind up in Vault: 2F. Unlock the door to the east using the Bank Keycard and head back to the PIN Entry Panel. After saving, enter the room immediately north of the Safe Room and head through to the next room. ", Return to the hallway and follow it as it winds to the west, being mindful of the patrolling Shadow and the cameras. Red Kaneshiro Will Seed. JRaasin 3 years ago #1. Ambushing these Shadows while they're standing in the camera radius can potentially lead to the protagonist being spotted once the battle is over. Shadow Kaneshiro is also accompanied with cognitive copies of his henchmen. The protagonist will have to run past the camera while it's cycled off and while the shadow's back is turned in order to ambush it. Now head for the southern hallway. After confirming the Treasure's location, the Phantom Thieves will be ready to send the calling card. -Shido's Palace: Why the fuck is the mouse/hallway/locked doors segement reused four times? There’s an object that will turn on/off the ability to turn into a mouse, basically you need to explore as a mouse, get out a vent and turn into a human, unlock a locked door, turn off the ability to turn into a mouse, etc. To get this you will need to find the Laundering Office, and once here you will need to look for an open duct. Upon the first investigation of the Palace on June 19th, the Phantom Thieves cannot enter the Palace but instead end up in a distorted version of Shibuya. At the bottom of the elevator immediately to the west, is another safe room that will serve as a shortcut. However, due to the increasing security, the party is forced to escape the Palace. The tattoos on his head and his chest is the kanji for "gold"(金, kin? ... Continue along the path until you see a locked door to your right. It's a nice touch of realism IMO. In the room west of the locked door, go all the way to your left and you will find a vent that you can crawl through. After saving, enter the room immediately north of the Safe Room and head through to the next room. Entering the formerly electrified room instead of heading right back to the Underground Vault will lead to a Treasure Chest in the northwest corner of the lower area containing a Midnight Ring. Defeating Sui-Ki will net the party the Left Key and the Basement Blueprint. Head down the stairs, being mindful of the canine Shadow near the bottom of the stairs. There will be a canine Shadow guarding a Treasure Chest at the end of the hallway which contains a Revival Bead. The way further north on the eastern side is blocked, so proceed north via the western hallway. report. This is Maruki's Palace. Kaneshiro’s Palace | PIN Puzzle Solutions. Heading west will lead back towards the area with the cameras on the other end and a large vault door. Defeating this group will net the party the Bank Keycard and the Bank Blueprint. Try to use magic and complete the battle. Climbing the lower shelves on the east side of this room and circling around leads to a Treasure Chest containing Gold-tainted Armor. These will take the form of Orthrus at first with additional partners appearing later on. The password hint is RICH... 0102. You will find it near the door and to its right. There will be another canine Shadow patrolling this hallway. Ignore it for the moment and traverse the hallway with more intermittent cameras and two patrolling Shadows. Break … The party can ride the top of the elevator from earlier down to the basement. There will be a canine Shadow patrolling the hall leading north and a strong red Shadow to the east along with security cameras. If you're facing the vault door, turn right, and head down the hallway. The stairs will lead to a dead end, so the party must proceed into the entrance hall. Bank of Gluttony The card reader will open the gate, allowing the party to access the Safe Room again. In Persona 5 Kaneshiro Palace is the third dungeon that starts ... avoid the cameras and use stealth to make your way through the large store room until you reach a locked door. A security camera that shares the same filename number with the aformentioned castle door. They can move there through a dialogue prompt or manually afterward. The party will receive Torn Page 2, which reads "E=9 A=3.". More guards and Shadow Kaneshiro will corner the party once they approach the exit, resulting in a confrontation leading to Makoto awakening to her Persona, Johanna. Now follow the hallway back north and climb the vaults to reach a doorway to a Treasure Chest containing a Bead. June 19 (Initial Exploration) June 21 (First day of free exploration) to July 8 (final day to fight Kaneshiro) 67% Upvoted. Following the Shadows' defeat, the party will proceed to force their way out of the Palace for the day. Kaneshiro's Palace Vault 3F locked door? ), but this may simply be referring to goldfish . Rōmaji Can you capture the reaper and use it as a persona? With those two out of the way, head east and destroy the electrical box to disable the room filled with the electric fields. The party will emerge near a large elevator. Press the button here to align the opening in the next vault wall with the other vaults, then move to the previous panel and position the vault wall the other way (to the right). Following the wall will lead to climbable equipment leading into a shaft. Head south first as there is a Will Seed Room below. It is guarded by shadows that appear as security guards in riot gear and guard dogs that manifest as Orthrus. Since it is high up, there is no way for the Thieves to enter it and they are forced to leave. The journal reads "R=C=0, I=1, H=2" and can be read under the protagonist's key items as needed. Placeholder Weapons Now head back to the large elevator and take take it downwards. The entire Shibuya district You're going to need to prepare well before you get to the treasure. Head north along the bottom floor to reach the next Safe Room. 4 comments. Typically, if a door shows up on the map as white, it's not going to open. Will Seed Alert. There will be a large guard between the Phantom Thieves and a control panel. The climbable equipment and air shaft will lead to a breakable object. Toward the end of the giant lock room, you’ll need to move the walls to access the treasure. To the south, the stairs upward lead to a card reader which unlocks the door in the southwest corner of the front hall, opening a shortcut downward. Two canine Shadows will burst into existence in the room after retrieving the note. Heading forward, the party will notice a Shadow boarding an elevator with no control panel. Following the western stairs, they will ascend and then descend into the eastern portion of the area. Following the hallway east and south only leads to a barred door and the room with the shelves, so head back west to where the red Shadow is patrolling. カネシロ・パレス暴食の銀行 There will be another PIN Entry Panel at the end of this path. Afterward, there will be another guard and canine Shadow patrolling the area nearby that can also be ambushed. Kaneshiro is a Goldfish fish-man, with light pink skin, and two big blue fins on the side of his head. The Treasure Chest to the south of the door yields Tarnished Gear when opened. This will prompt the party to head to the monitoring room on the second floor of the front hall. Left Gun. The eastern stairs yield only one breakable container. Persona 5 Okumura Palace Guide to walk you through the palace, defeat the enemies in it, find loot, and defeat the boss at the end. Type Smash the electrical box to disable them and continue onward. QUESTION. Dropping into a new lab, find a hallway with a broken window pane and smash it. Trying to open the door or using Third Eye here crashes the game. There's a vent and I'm certain I need to use that but I can't find the entrance to the vent. The entire Palace area, both the ground and Bank, are filled with ATM Cognitive existences that embody Kaneshiro's disregard for other people, seeing only them as a source of income. The Phantom Thieves must find an alternate entrance to the bank. The door to the immediate west of the red button is locked. Once you get the item inside the chest, go to the door to the left then jump up the platform to go inside the locked room, you can find two switches here that you can break to disable the security cameras. Take cover beside a pillar and ambush it. Head up the stairs to unlock a shortcut to the first area of the Laundering Office. Uhm, just follow the other path? An untextured castle door. There are two electrical boxes on the west wall that need smashing. Took the rest of my money to get one of the golden doors open. The door to the next section is locked. With this, the way to the center of the Underground Vault is unlocked. The party must defeat Fuu-Ki in order to obtain the Right Key. Head all the way south and you will come upon a locked door. The Bank Keycard will unlock the exit to the room once used with the keycard reader to the right of the door. This angers Makoto to the point that she breaks and awakens Johanna, who defeats the shadow guards Sui-Ki and two Onis with help from the party. Madarame's Palace The room the red Shadow is guarding contains an electrical box that can be smashed to disable one of the cameras covering the western stairs. Kaneshiro Palace’s Underground Vault PIN in Persona 5. Examining the mountain of cash in the reception office will instantly trigger an event that results in confronting 2 waves of Shadows, in groups of 2 and manifesting as Oni. Following the shelves to the west leads to an air vent which opens into a room containing a PIN Entry Panel and card reader. There isn't anywhere to hide on the stairs downwards for the initial flights, so the protagonist must carefully ambush the Shadows present on the way down. User Info: N7Spectre707. Use the Bank Keycard to unlock the gate and head north into the next area. When confronted, the remaining guard will transform and lead into another encounter with Sui-Ki. The password for this panel is GOLD, or 1841. At the end of the shaft, the protagonist will be prompted to ambush the guard, leading to a battle with 4 Orobas Shadows. Background Music After regaining control, ignore the elevator. The protagonist can unlock the door on the east side of this hallway to skip the laser grid room. In the room will be a lift and a door to a hallway. The door to the west is barred, so follow the hallway east and north to find the first Safe Room of the Palace. If Junya Bael Kaneshiro is affected by Mute, he cannot attack at all. Persona 5 / Royal ?the game where you will appreciate having these tricks at hand. The other doors have a yellowish aura, but this one does not. Entering the door to the south will allow the party to spot Shadow Kaneshiro conversing with another Shadow. Use your Third Eye Ability to find the path to the Will Seed Room. Dying in Kaneshiro's Palace is a nightmare. To the south, the stairs upward lead to a card reader which unlocks the door in the southwest corner of the front hall, opening a shortcut downward. This dungeon is really easy and you're not supposessed to go through that door. User Info: ... ChrisTaka 9 months ago #1. This alludes to how Kaneshiro believes that his scam industry makes him a banker. Inside is Torn Page 4, which reads "G=P.". Go through the lower vent into the room. The west side down leads to a Treasure Chest containing a Bead. To the southwest is a sealed door. Head down to the end of the path and there is a vent that you can crawl through.

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